Cast and Scenes |
Event Timeline |
Synopsis |
Walkthrough |
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Essay 01 |
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Essay 07 |
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Essay 09 |
Essay 10
Development of the Acoustic Experience
Whilst the programming of the main sections was being completed
and corrected, my focus was in the realm of the story structure
and user navigation. I was thinking of the sound as an incidental
aspect of user interactivity, yet towards the end of the projects
completion and after the responses and questions that came up
during early seminar sessions, I altered my opinion. I knew
that the entire work was not going to last if its intention
was to fool the audience into thinking that the experience was
real and I felt that the focus of the project was leaning towards
this idea of mocking the audience. By changing my opinion about
what the work was intending and how it should be received I
shifted my focus to that of the Opera. As the sound for Memecom
was generated by specific events I realised that the music was
integral to the drama unfolding for the audience, much like
the operatic form. I didn’t want the sound to be seen
as incidental, nor did I want the electronic sounds to overpower
the acoustic experience. When I had re-envisioned the work as
an Opera, I was able to fit together themes and motifs in an
attempt to try and blend a use of electronic noises and samples
from the fabric of the computer process with natural sounds
of orchestration and instrumentation; without diverging from
the central use of the randomly generated score, yet maintaining
a sense of acoustic structure.
As I tried to construct the fake operating system I also began
to experiment with the use of sound in Director. Again, I found
that the software governs the means of expression and I discovered
a number of things that Director couldn’t do and painstakingly
found out exactly what it could do. The main area of my investigations
was in the use of the random variable.
The first experiment using this aspect of Director was a pair
of programs called Random and Random2. They jump between six
sources of samples and play them randomly over eight sound channels,
the random variable also governs the pitch shift and volume.
This experimentation led me to create a work based on this idea.
There is only so far that I wanted to go in the direction of
absolute randomness, however, so I tried to find a theme to
explore.
Random 13 moves in either direction across thirteen chords.
Moving one way will increase the number of drum samples included
and the other way increases the number of violin samples. Though
the images and samples are randomised, the tempo of the piece
is set in order to give it some semblance of structure. With
these projects I developed the use of sections of time, within
which different clusters of sound could be set in order to alter
the overall mood. Within the Memecom Gateway there are a number
of variations on this example that use sound differently.
Reboot and OS Setup Screen
Set sound order. A series of samples of a computer booting up
to create the illusion of a genuine boot up sequence. The sound
of a computer fan idling can be heard throughout the internal
setup area for the OS.
Memecom OS Desktop
Initial Start sequence has a set sample, created to match the
visual action. Based on pitch shifting and pitch bending a Gyoto
Monk vocal chant along with further elements of a traditional
Windows default start up sound. The menu system uses a variation
on this sound along with a pleasant chime melody to distinguish
each section in the menu. Another variation of this sound appears
when using the document drop down area.
When the desktop starts, there is a sound generated as the
background ambience from a selection of six different choices.
Each one is a variation that contains different embellishments
over the same basic sound. The main sound is a long electronic
drone that loops like a deep held breath. At each loop point
the sound switches randomly to one of the variations, this randomisation
also occurs whenever an open program is closed.
Image Viewer
Universal Resource Locator
Mail Viewer
File Viewer
Directory Explorer
Meme Code Translator
Randos System
These programs all use a similar variation on the ambient background
noise, triggered on start up and allowing a random selection
of the original drone to be cued when closed.
Neuromedia Player
The Neuromedia Player returns the ambient sound to a state of
silence ready for the various included sound files to be played.
The files included represent the best of the musical and melodic
experiments with composition that I had created throughout the
process of developing the Memecom Gateway.
010-001 Pop-up Screen
010-002 Pop-up Screen
010-003 Pop-up Screen
010-004 Pop-up Screen
The various pop up screens will launch and use their own set
sequence of sounds corresponding to their context.
ID:Rapist Hack Screen
This piece presents a duet between the villain and the victim
of a remote hack attempt. The event begins with a sample of
a modem connection before the main Hack program is loaded, the
first sound being a loading sequence similar to that of the
main OS start up sound. Then a conversation begins between the
Villain and the Victim. The Villain’s text uses a typewriter
style of appearance on the screen and with each letter a random
noise from a selection of seven different tones is heard. With
each reiteration these are altered using a randomised pitch
shift and pan effect. The Victim’s text appears as a response
using altered samples from modems, printers and film sound effects;
such as the computer seen in the opening sequence of Ridley
Scott’s “Alien”.
New Memecom OS Desktop
The sound set used for the desktop is altered when the user
returns to control after the ID:Rapist Hack Screen. This is
to introduce new material and to change the overall ambience
of the desktop, helping the user to realise that something is
different. Muffled and distorted voices can be heard, randomly
surging forward and retreating over one another.
Image Viewer
Universal Resource Locator
Mail Viewer
File Viewer
Directory Explorer
Meme Code Translator
Randos System
The sound set used for these programs is also altered, some
of the new altered programs bring repeating computer generated
speech as counterpoint to the human voices whispering on the
main desktop.
101-001 Connection Terminal
This terminal uses a similar interface to the ID:Rapist Hack
Screen and therefore uses the same sample set, this should help
connect the two entities in terms of their soundscape. There
is a start up sound, followed by a typewriter effect text appearing.
With each letter a random noise from a selection of seven different
tones is heard. With each reiteration these are altered using
a randomised pitch shift and pan effect. When the user types
their response and presses the return button a computer sound
effect is played. This can all be heard over a familiar background
drone.
Ghost Olafsson Interface
The Ghost Olafsson is a set sequence for multiple voices that
attempts to mimic the randomisation effects of other screens.
A variation of the typewriter effect with different sound samples
was recorded and effected before being used as the background
drone. Over this the coded text that appears is read aloud by
a Text-to-Speech program. As each new section of code appears
so does the responding voice, layering up into a confusion of
vocal sound.
Memecom Login
This screen uses a similar background drone to the Ghost Olafsson
Interface, reminiscent of the typewriter effect used elsewhere.
On top of this is a structured series of sound areas that can
be heard in response to user interaction depending on the area
navigated to. Each section has its own loading sound as well
as individual sounds for each Firewall Gateway and Server Connection,
with samples drawn from African tribal singing and chants. The
overall design of this section is that of a descent down through
various levels of information and every main area is characterised
by it own individual sound samples that make up the development
of the entire musical section. Each section of information is
identified by a set of inset code screens, the main part is
made up of three to five scrolling lines of text. As the text
area fills up and is cleared ready for a new set, a plucked
pizzicato is sounded in conjunction with a fragment of voice.
This produces a rippling series of tones that together form
a different broken chord that descend and contract as the path
of the user gets deeper and a deconstructed voice forming a
disjointed sentence. Accompanying these tones is a cello note
drawn out and descending along with the user.
Memecom Dataset Configuration
The main structure of this piece is divided into six sections,
each with their own set of seven samples layered over the first
three sound channels, each lasting a different length of time
and overlapping. These samples are formed from the merging of
acoustic string quartets, the first layer being a chord for
each note of the scale with the next two layers being cello
or viola samples. As the user progresses the sound moves from
slow singular drones, to minor and seventh chords, to major
chords and then introducing computer noise elements. Accompanying
this is a set of five code channels that sound out deep piano
tones upon each refresh of text. Together these form an arching
ambience of background sound that progresses with the users
involvement and a series of overlaid sounds that form a randomised
melodic accompaniment. The user will then encounter a countdown
which changes the tension in the overall soundscape and a final
section that sounds when the final choices are made.